Fine-tuning with Reinforcement Learning (HIL-SERL)
Problem: Your imitation-trained policy is good, but not perfect. It only knows what you showed it. It struggles with new situations and can't discover better ways to do the task.
Solution: Reinforcement Learning (RL). Let the robot learn from its own trial-and-error to improve and perfect a skill.
Human-in-the-Loop Sample-Efficient Reinforcement Learning
It's a hybrid approach! We don't start from scratch. We use your imitation learning dataset as a starting point, and then a human (you!) can intervene during live training to guide the robot, making the process much faster and safer.
The RL Loop:
The Reward Function is how YOU define the goal.
`return 1` if task is complete, `0` otherwise.
Like telling a child "you get a cookie if you clean your room" but giving no other instructions. The robot might never succeed.
`reward = -distance_to_cube`
Gives continuous feedback, guiding the robot effectively. "You're getting warmer!"
Training is split into two processes running at the same time:
Task: Teach the robot to open a drawer.
What are the components of a good reward?
Three settings from the docs that have a big impact:
temperature_init
: Controls exploration. Tip: Start low (`1e-2`).policy_parameters_push_frequency
: How often the Learner sends the new policy to the Actor. Tip: `2-4` seconds is a good balance.storage_device
: Where the Learner keeps the policy. Tip: Set to `"cuda"` if you have enough GPU memory.Source: GR00T Paper & Model Card
What it is: An open foundation model for generalist humanoid robots.
The Recipe: GR00T uses the concepts you've learned today, but at massive scale:
The skills you're learning today are the building blocks for the frontier of robotics research.
Any questions about Reinforcement Learning?